Showing posts with label vertical surfaces. Show all posts
Showing posts with label vertical surfaces. Show all posts

Monday, 26 April 2010

Body Brush

Body Brush is a real-time body-driven immersive environment, which is achieved with the development of a low-cost computer-vision-based motion analysis system using frontal infrared illumination, and an innovative graphic rendering software that maps the body motion gesture-path-energy to the audio-visual attributes. It captures 3D human motion and transforms the motion data into a rich variety of 3D visual forms visualized through a stereo projector, as well as 3D sound and music with a surround sound system.



Authors: Horace Ip, Young Hay, Alex Tang

Affiliation: AIMtech, City University of Hong Kong.

Project website: http://www.cs.cityu.edu.hk/~bodybrush/bb_intro.htm

Monday, 19 April 2010

Children's Cheering Carpet @ TPO, Prato (Italy)

Large (and sometimes) interactive video-projected surfaces become the stage set for dance and theater performances that involve children as audience and as performers.




Official website: http://www.tpo.it/

Vicon Face

Proximity Toolkit is a toolkit that simplifies the exploration of interaction techniques based on proximity and orientations of people, tools, and large digital surfaces. ViconFace is a playful demonstration application built atop of this toolkit. A cartoon face on a large display tracks a person moving around it, where it visually and verbally responds to that person's proximity, orientation and wand use.



Authors: Rob Diaz-Marino and Saul Greenberg

Affiliation: Interactions Labs, University of Calgary

Project page: http://grouplab.cpsc.ucalgary.ca/Publications/2010-ProximityToolkit.CHI